Resume

Andrew Mathieson
Website: amathiesonart.com
Email: amathiesonart@gmail.com
2027 Harwood Ave Royal Oak, MI
Cell: 248-330-2696

Profile:
Passionate 3D artist with over 5 years of experience in 3D modeling, texturing, real
time workflow and 2D compositing. Eagerness to learn and adapt to new techniques and software.

Skills:
Software experience with Maya, Zbrush, Unreal Engine 4,
Substance Designer and Substance Painter, Photoshop as well as Nuke.

High / Low Poly Modeling, texturing, Virtual reality, Automotive compositing,
lighting, rendering, baking maps, UV mapping and modular asset workflow.

Work Experience:
Mackevision/Accenture Interactive
2D Compositor / 3D Artist
August 2016 – December 2019

  • Worked as a 2D Compositing Artist in Nuke and retouched configurable vehicles.
  • Composited video for client presentations and advertisements.
  • Worked on multiple 3D experiences using Unreal Engine as well as created environments for product backgrounds.
  • Created high quality 3D models for online catalog images.
  • Worked as a team with multiple departments to create configurable images.

Strength in Numbers Studio (SIN)
3D Environmental Artist
May 2015 – May 2016

  • Modeled and textured environmental assets for the Tuebor video game.
  • Created diverse levels and unique props based on self-direction and concept art.
  • Worked closely with a stellar team of talented video game artists to produce a PC game.

Education:
College for Creative Studies, Detroit, MI
BFA in Entertainment Arts with an emphasis in Game Art
August 2015 – May2016
Cumulative GPA 3.54
Dean’s List: Fall 2012 / Winter 2014 / Fall 2014 / Winter 2015 / Fall 2015

Hobbies:
Working on my classic 1970 Chevrolet El Camino.
Board and table-top games with family and friends.
Fine Woodworking.
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